NORMAN NOONE

Developer • Pixel Artist • TTRPG Author
Crafting Code, Pixels, and Worlds in the Digital and Tabletop Realms

Greetings, traveler. I am a developer who walks the shadowed path between code and art, weaving intricate systems and breathing life into pixels. My craft spans from the depths of backend programming to game modification, digital art creation, and tabletop RPG design.

Whether building complex software systems, crafting modpacks, contributing to ambitious projects, designing creatures for tabletop games, or painting worlds one pixel at a time, I bring dedication, creativity, and technical precision to every endeavor.

PROFESSIONAL EXPERIENCE

Software Development

Backend Programmer Consultant
Editions S.r.l.
September 2024 - November 2024
Freelancer
Backend Programmer & Analyst
Accenture Technology Solutions S.r.l.
June 2024 - December 2024
Internship

Tabletop RPG Design

External Collaborator & Playtester
Fabula Crew Studios - Armalia
May 2024 - Present
Active View on DriveThruRPG →
External Collaborator & Playtester
Grim Moon Studios - Nightfell (Pathfinder 2e)
April 2024 - Present
Active View Kickstarter →
Map Designer & Playtester
Elysiumcraft Project
January 2023 - Present
Active Join Discord →
Freelance Author & Creature Designer
Roll For Combat - Battlezoo Bestiary: Strange & Unusual
May 2023 - January 2024
Completed View Product →

PROGRAMMING PROJECTS

Thaumaturgy

Thaumaturgy League

Game Design • Web Development

A complete custom Path of Exile 2 league concept featuring an interactive website with scroll animations, tooltips, and comprehensive game mechanics documentation. Built with GSAP, custom CSS, and vanilla JavaScript.

100+ Hours
View Project →
Infoviewer

Infoviewer

Web Application • Data Visualization

A work-related web application designed to fetch, analyze, and organize data from various sensors. Features real-time data visualization, customizable dashboards, and comprehensive data management tools.

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Fleshroot Protocol

Fleshroot Protocol

Modpack • Game Design

A massive, intricately crafted Minecraft modpack featuring biological horror themes, complex progression systems, and custom integrations. Hundreds of hours of curated content and careful balance tweaking.

500+ Hours
200+ Mods
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Techrot

Techrot

Contributor • Java

Contributing to the development of Techrot, a mod exploring the intersection of technology and decay. Assisting with feature implementation, bug fixes, and system integration.

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Biomancy

Biomancy

Contributor • Java

Helping develop Biomancy, a biological magic mod featuring organic growth systems, living structures, and flesh-crafting mechanics. Contributing to both code and game design aspects.

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MasterfulMachinery

MasterfulMachinery

Contributor • Java

Supporting the development of MasterfulMachinery, a sophisticated multiblock machine framework. Assisting with system design, testing, and feature expansion.

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PIXEL ART GALLERY

SKILLS & TECHNOLOGIES

Java
JavaScript
HTML/CSS
Backend Development
Minecraft Modding
Pixel Art
Game Design
TTRPG Design
GSAP Animation
Git/GitHub
Modpack Development
Web Development
Creature Design
Systems Design

GET IN TOUCH

Interested in collaborating or want to see more of my work?
Reach out through any of these channels: